Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work.
I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.
Space or Mouse to interact with things, Escape key to quit recipe book
Add coal to forge to fuel it
Add ore (gold or iron), it will become an ingot after some time, hurry and take it otherwise it will becomes burnt after some more time
Bring the ingot to the anvil and do the minigame. You get a blade
Bring on the work bench: the blade, a stick and... leather? It will automatically becomes a sword
If it needs to spark, bring the sword to the grind stone and do the minigame. Beware it seems the left border of the sprite is what must be in the area
You can bring the shiny sword to the customer! :)
The water basket doesn't seem to be used, you take the hot metal yourself, that's a dragon for you! ;)
yeah you got it quite right ;) Thanks for the tutorial :) Yeah the water basket would be to cooldown the weapon, but we had no time to implement that. so currently it is not doing anything.
You can Move via WASD, interact with E, Space or Mouse, or on the controller it would be X (PS-Controller) and move with analogstick. b And you even got it right... that sprite should be lether xD Why you need lether to make a sword... i don`t even know either :)
Needs some sort of tutorial, I coulndn't figure out how to combine the resources into a weapon. Is there a key to exit the recipe book without exiting fullscreen?
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Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work.
I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.
I like the dragon sprite! And it's handmade?! :o
For lost players, I found every steps:
Space or Mouse to interact with things, Escape key to quit recipe book
The water basket doesn't seem to be used, you take the hot metal yourself, that's a dragon for you! ;)
yeah you got it quite right ;) Thanks for the tutorial :)
Yeah the water basket would be to cooldown the weapon, but we had no time to implement that. so currently it is not doing anything.
You can Move via WASD, interact with E, Space or Mouse, or on the controller it would be X (PS-Controller) and move with analogstick. b
And you even got it right... that sprite should be lether xD
Why you need lether to make a sword... i don`t even know either :)
Thanks for playing!
Needs some sort of tutorial, I coulndn't figure out how to combine the resources into a weapon. Is there a key to exit the recipe book without exiting fullscreen?
Thanks for the feedback! Yeah, some tutorials would have been helpful but we ran out of time during the jam…
Closing the recipe book only works by pressing the escape key, sorry! We’re considering making a build with some fixes and improvements.
Agree, and I found how to combine, see my post above!